#-------------------------------------------------------------------
# Project:     Assult on the over world
# Name:        game.py
# Purpose:     An Chest Object
# 
# Authors:     Chris Lheureux, Matt Hahn, Tyler Plante, Jackson Morse
# Main Author: Jackson morse
#
# Created:     3/5/13
# Copyright:   (c) Jackson Morse
# License:     GSL
#-------------------------------------------------------------------
import pygame, math, sys, random

class Chest(object)
	def __init__(self, position,):
		self.images = []
		self.images += [pygame.image.load("rsc/Chest/Chest.png")]
        self.frame = 0
        self.maxFrame = len(self.surfaces)-1
        self.surface = self.surfaces[self.frame]
        self.rect = self.surface.get_rect()
        self.radius = self.rect.width/2.4 
        self.place(position)
        self.screenWidth = screenSize[0]
        self.screenHeight = screenSize[1]
        self.liveing = False 
	  
	  
	def open (self, player)
        if (self.rect.right > Chest.rect.left 
            and self.rect.left < Chest.rect.right):
            if (self.rect.bottom > Chest.rect.top and 
                self.rect.top < Chest.rect.bottom):
                if (self.distToPoint(Chest.rect.center)
		
       
				